Falling Islands
A downloadable game for Windows
A game for class:
Arshvir Goraya, Lab 2
Link to game design document: https://docs.google.com/document/d/1LH4tASumn5BwuCaYSCFA3U2KFwLLhTt2bYf2W-AFgE8/...
Falling islands is a timed exploration and platformer game. It involves navigation through a set of islands which are timed to fall. The task of the player is to save the island before time runs out. Obstacles lay in the path of the player, but can be overcome through the use of their navigational abilities. The atmosphere of the game can be downright depressing since the inhabitants of the islands are essentially waiting to die. Notes, NPC’s and the character’s own thoughts are scattered throughout the islands which the player can (optionally) seek out.
2.0.0 update:
-> Added starting prompt
-> Made Stolen Island's time last longer.
-> Added meditations.
-> Fixed inability to press F after hitting "resume" in the escape menu.
-> Added Total Time Taken in the end game menu.
-> Added prompt to show when an island has fallen.
-> Missing meditations SFX in Reprise island fixed.
2.0.0 bugs: Still some weird collisions in the Stolen Island. Still some rare occasions where the character may move by themselves (must spam movement buttons to get back control).
Status | Prototype |
Platforms | Windows |
Author | Arshvir Goraya |
Genre | Adventure, Platformer |
Tags | 3D, timed |
Install instructions
Made in Godot for Windows only
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